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- CreateObject{
- Name = "Ural_1",
- CLSID = 22,
- OptionalID = 0,
- IsDescription = 1,
- prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
- prop_2 = {"Meshes",271,{"scene/Ural",}},
- }
- CreateObject{
- Name = "Ural_dead",
- CLSID = 22,
- OptionalID = 0,
- IsDescription = 1,
- prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
- prop_2 = {"Meshes",271,{"Scene/UralR",}}
- }
- CreateObject{
- Name = "Ural",
- CLSID = 22,
- OptionalID = 141,
- IsDescription = 1,
- -- Basic unit properities
- prop_1 = {"SubTypeID",1,"0"},
- prop_2 = {"HitPoints",1,"400"},
- prop_3 = {"Health",1,"100"},
- prop_4 = {"Armor",1,"150"},
- prop_5 = {"Defense",1,"50"},
- prop_6 = { "NumberOfStates", 1, "1" },
- prop_7 = { "TransitionEntities", 278, {"Ural_1","Ural_dead",} },
- prop_8 = { "TransitionEffects", 276, {"house_dead",} },
- prop_9 = { "TransitionValues1", 1, "23" },
- prop_31 = { "UnitName", 5, "Ural (abandoned)" },
- }
-